Only Conviction (Paladin Aura/ Infinity Runeword) and Lower Resist (Necromancer Curse) can break elemental immunities, although Conviction does not affect poison resistances.Īny element immune monster with elemental resistances >=144 cannot have their immunity (to that element) broken.Īny physical immune monster with physical resistances >=120 cannot have their immunity be broken. Vengeance/Berserk can help by adding/converting magic/physical damage to physical/magic damage, respectively. Sanctuary (Paladin aura) ignores the positive physical resistance or immunity of Undead mobs in a certain radius around the Paladin. Only Amplify Damage and Decrepify (both Necromancer Curses) can remove physical resistances, if the monsters resistances will allow it (see below). Take note that a unique/boss mobs that spawns with " Enchanted" will have an extra 75 resistance (to that one element), and a " Magic Resistant" Unique/boss mob will gain 40 elemental resistance (fire, cold, and lightning). (For PvP, this also is true against enemy players/minions). The lowest that a monster's resistance to any element can be lowered is to a combined total of -100. Monsters are considered "immune" when their resistance to an element becomes 100 or greater.
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